The Character Editor of (Poor) Choice

It's small!
It's compatible with most operating systems!
It's not particularly useful!
This is a complete character editor, have a play!

How Do I Run This Stupid Thing?

To get it all running you'll need to do these things:


So What's All This Then?

This is the first official release of a complete (albeit very sparse) character editor. It's probably a bit too simple for most uses, but it's here merely to get some feedback and give a bit of a sneak preview as to what may come. Currently, the editor can:

So any thoughts, complaints, or donations should be directed towards an e-mail address that's a bit like theBAAHdarkprinceBAAAH@meshta.BAAAAAAHorg but without the sheep noises. Alternatively you can find me on the #osg IRC channel (ircnet) or on Lemon64 and LemonAmiga cunningly disguised as The Dark Prince. Oh, and the newest release will probably be here, but that may change too.

Thankfully Short Disclaimer

Feel free to distribute this editor but only as an exact copy of the original archive provided, (although I can't imagine why you'd want to). Any damage that it may do to your computer, social life or girlfriend is your fault and entirely your fault, not mine.


Some Not Particularly Helpful Instructions

Colour Syntaxing (for the charset memory location)
To make things even nicer, when a standard bank position is inputted, the text turns black, a non-standard memory location will result in blue text, and if a location is chosen which won't allow the characters to be displayed (due to the VICs shadow ROM), the text turns purple. Of course if you're really hopeless and get it all wrong, the text will glare at you in red, but you won't do that will you? At some point there will probably be some up/down arrows to move between standard bank locations.

Loading and Saving
The system used at the moment is still very much a bare-bones IO component. Any file of size 2048 bytes (or the .chr extension) will be loaded as a raw character set, anything with the extension of VPL (a standard Vice Palette File), will be loaded as it should be. Anything else will be loaded as a character set plus the two byte memory location that is standard for all PRG files.

When saving, the character set will save in PRG mode regardless of extension, UNLESS the file ends with ".chr" (case insensitive).